Manual · Chapter 6 of 15 · 20 min read

Audio effects

All 12 effect editors, their controls, plan requirements, effect order and reusable presets.

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Showing phone screenshots and instructions

Before you begin

  • Select a loaded instrument channel or bus.
  • Player, Stage or Pro is required for effects above the Free Demo allocation; Pro saves user FX presets.

Add, edit and compare effects

The selected channel’s rack exposes the + Audio FX action.Pixel 10a
  • Tap + Audio FX to add a channel effect.

Open FX for the selected strip and use + Audio FX to install an effect. Double-tap its card to open the full editor. The power control bypasses processing without requiring you to remove the effect. Compare at similar loudness, because a louder setting can sound deceptively better.

On phone, opening an effect gives its editor the pane width. Use the editor’s preset/menu control, then return to the rack when finished.

The three-band Equalizer helper has Low, Mid, High, Cutoff and High Pass. It is distinct from the eight-band Channel EQ editor documented below.

Order and presets

Rearrange mode lets Stage and Pro drag Audio FX cards into a new order.Pixel 10a
  • Drag Reverb or Chorus to change the effect order.
  • Tap Done when the effects are in the order you want.

Effects process in rack order. Stage and Pro can reorder the chain: enter the rearrange control, drag the effect cards, then finish. An EQ before reverb shapes what enters the room; an EQ after reverb also shapes its tail.

Use factory presets as starting points, then adjust while listening. Saving your own named FX preset requires Pro. A saved full rig preset also retains that rig’s FX settings; it is different from an independently reusable effect preset.

Shimmer Verb and Ambient Verb can be installed on channels only. Other listed audio effects can process supported channels or buses.

  1. Save a copy of the rig before changing the effect order.
  2. On Stage or Pro, rearrange two effects and compare the result at the same level.
  3. Return to the editor, choose a factory preset if available, and adjust one control at a time.
  4. On Pro, save a named effect preset for reuse; save the full rig separately.

Channel EQ

The Channel EQ editor with its actual controls.Pixel 10a
  • Select an EQ band using its icon.
  • Tap Analyzer to inspect the spectrum.

Minimum plan: Free Demo; included in higher plans. An eight-band equalizer with high-pass, low shelf, four parametric bands, high shelf and low-pass. Select a band before adjusting its controls; a disabled band does not alter the sound.

Enable the high-pass band, raise its frequency gently, then compare with bypass. Select a parametric band for a small cut where the sound is muddy. Keep Output Gain near 0 dB while evaluating.

Frequency
Moves the selected band between 20 Hz and 20 kHz.
Gain
Cuts or boosts a shelf or parametric band; keep changes small before compensating level.
Q
Controls bandwidth/resonance. High Q makes a narrower, more resonant change.
Slope
High-pass/low-pass steepness: 12, 24, 36 or 48 dB per octave.
Output Gain
Compensates overall level after equalization, from −24 to +24 dB.
Analyzer / band power
The analyzer shows activity; each band’s power controls whether it is applied.

Compressor

The Compressor editor with its actual controls.Pixel 10a
  • Drag Threshold to set when compression begins.
  • Adjust Mix to blend dry and compressed audio.

Minimum plan: Player; included in higher plans. Reduces dynamic differences in a channel or bus. Judge it while playing both quiet and loud notes.

Lower Threshold until loud notes become more controlled, increase Amount gradually, then match Make Up to the bypassed level. Reduce Mix for gentler parallel compression.

Threshold
Sets the level at which compression starts.
Amount
Sets compression strength (the internal ratio control).
Mix
Blends compressed and uncompressed sound.
Input
Sets the level feeding the compressor.
Make Up
Restores output level after gain reduction.

Gain

The Gain editor with its actual controls.Pixel 10a
  • Drag Gain to change the level of this insert.

Minimum plan: Free Demo; included in higher plans. A simple level trim at a chosen point in the effect chain. It is separate from the channel fader.

Add Gain where you need to compensate level between effects. Start at 0 dB and avoid large boosts that push the next processor too hard.

Gain
Adds or removes up to 24 dB. 0 dB is neutral.

Bit Crusher

The Bit Crusher editor with its actual controls.Pixel 10a
  • Turn Drive to add more distortion.
  • Adjust Resolution to change the bit depth.

Minimum plan: Stage; included in higher plans. Adds digital grit by clipping and reducing resolution/sample-rate detail.

Start with a low Mix, choose Clip mode, then reduce Resolution. Increase Drive last and keep the resulting channel level comfortable.

Drive
Level entering the distortion, −24 to +20 dB.
Clip Level
Clipping threshold, −24 to 0 dB.
Clip Mode
Clip, Wrap or Fold changes the distortion behavior.
Resolution
Bit depth from 1 to 24 bits; lower values sound rougher.
Downsampling
Reduction factor from 1× to 10×.
Mix
Balances clean and processed sound.

Pitch Shifter

The Pitch Shifter editor with its actual controls.Pixel 10a
  • Adjust Semitones to shift pitch in semitones.
  • Adjust Cents for fine pitch tuning.

Minimum plan: Stage; included in higher plans. Changes the pitch of rendered audio. For changing played MIDI notes instead, use channel Transpose or the MIDI Transposer.

Try +12 semitones with a modest Mix to add an octave above a pad. For transparent keyboard transposition use the Input pane rather than processing audio.

Semitones
Audio pitch shift from −12 to +12 semitones.
Cents
Fine tuning from −50 to +50 cents.
Mix
Blends shifted audio with the original.

Chorus

The Chorus editor with its actual controls.Pixel 10a
  • Adjust Rate to change the chorus movement speed.
  • Drag Mix to blend chorus with the dry sound.

Minimum plan: Player; included in higher plans. Adds movement and width through a modulated signal alongside the original.

Use a slow Rate and low Intensity on a sustained pad, then bring up Mix until the motion is audible without obscuring pitch.

Rate / Slower / Faster
Sets the speed of movement in Hz; the buttons adjust it in steps.
Intensity
Controls modulation depth.
Mix
Controls the amount of chorus in the output.

Tremolo

The Tremolo editor with its actual controls.Pixel 10a
  • Adjust Rate to change the tremolo speed.
  • Adjust Depth to change the volume movement.

Minimum plan: Stage; included in higher plans. Rhythmically changes amplitude; its rate follows musical note divisions and the app tempo.

Set a useful tempo, choose Sine and a quarter- or eighth-note rate, then increase Depth while sustaining a chord.

Rate / Double Rate / Halve Rate
Selects a musical division and moves to neighboring divisions.
Shape
Sine creates a smooth pulse; Square creates sharper changes.
Stereo
Mono pulses together; Stereo offsets the left/right movement.
Depth
Sets the strength of the level changes.
Mix
Blends the tremolo with the unaffected signal.

Echo Delay

The Echo Delay editor with its actual controls.Pixel 10a
  • Adjust Time to change the delay interval.
  • Adjust Feedback to change how long echoes continue.

Minimum plan: Player; included in higher plans. Creates tempo-related repeats. High feedback and wet level can build up quickly.

Choose a note division, keep Dry present, and start with low Wet and Feedback. Play a short phrase, then leave a gap to hear the repeats.

Time
Chooses a musical note division.
Feedback
Sets repeat persistence, up to 95%.
Color
Changes the character of the repeats.
Dry
Sets the original signal level.
Wet
Sets the repeat level.

Reverb

The Reverb editor with its actual controls.Pixel 10a
  • Adjust Size to change the room feel.
  • Drag Wet to blend in more reverb.

Minimum plan: Free Demo; included in higher plans. Places the sound in a room or larger space with independent dry and reverberant levels.

Leave Dry audible, raise Wet a little, and choose Size while playing short chords. Raise Lo-cut if the tail makes the low end muddy.

Lo-cut
Removes low-frequency energy from the reverb.
Reflectivity
Controls how reflective the space feels.
Size
Selects the space size/character.
Dry
Sets the unprocessed level.
Wet
Sets the reverberant level.

Cloud Verb

The Cloud Verb editor with its actual controls.Pixel 10a
  • Adjust Pre-delay to set when the reverb begins.
  • Adjust Decay to change how long the reverb lasts.

Minimum plan: Stage; included in higher plans. A larger, diffuse reverb for spacious instruments and buses.

Use a small Wet level first. Set Pre-delay to preserve the piano attack, then increase Decay for longer ambience. Use Lo-cut to leave room for bass.

Size
Selects the space/style.
Pre-delay
Separates the original attack from the reverb onset.
Decay
Sets tail duration.
Diffusion
Controls density/smoothness.
Lo-cut
Filters low frequencies in the reverberant path.
Tone / Low End
Shapes the tail’s brightness and bass character.
Dry / Wet
Sets direct and reverb levels independently.

Shimmer Verb

The Shimmer Verb editor with its actual controls.Pixel 10a
  • Turn Shimmer up to add high harmonics.
  • Adjust Lo-cut to remove low frequencies.

Minimum plan: Pro; included in higher plans. Adds a pitched, glowing reverberant layer. This effect is available on instrument channels, not buses.

Select an instrument channel, add Shimmer Verb, and begin with low Shimmer and Wet. Compare at equal channel volume before saving.

Shimmer
Sets the strength of the pitched reverb layer.
Lo-cut
Limits low-frequency buildup.
Dry / Wet
Balances the original instrument and shimmer tail.

Ambient Verb

The Ambient Verb editor with its actual controls.Pixel 10a
  • Adjust Decay to change how long the ambience lasts.
  • Adjust Modulation to add movement to the ambience.

Minimum plan: Pro; included in higher plans. A long, textured ambient reverb for instrument channels. It is channel-only and can blur fast playing when used heavily.

Keep Dry present and Wet low for a piano. For an atmospheric pad, lengthen Decay and raise Wet gradually; leave time to hear the tail between adjustments.

Pre-delay
Time before the ambient tail begins.
Decay / Size
Controls tail length and space size.
Lo-cut / Tone
Shapes low-frequency buildup and brightness.
Modulation
Adds movement to the tail.
Diffusion
Controls its density.
Dry / Wet
Controls original and ambient levels.

Expected result

What you should have now

You can choose an appropriate effect, explain its controls, compare bypassed/processed sound and preserve the settings.

Common problems

An effect is unavailable
Check its minimum plan and whether the selected strip is a channel or bus.
The tail becomes muddy
Lower Wet, raise the reverb Lo-cut and check for duplicate reverbs on the bus.
The chain is too loud
Reduce Gain/Make Up and compare output meters; preserve headroom instead of maximizing every fader.